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Accessibility in Serious Games for Adults Aging with Disability.

, , , and . HCI (26), volume 9194 of Lecture Notes in Computer Science, page 61-71. Springer, (2015)

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Predicting computer proficiency in older adults., , , and . Comput. Hum. Behav., (2017)Evaluating Medical Devices Remotely: Current Methods and Potential Innovations., , , , , , and . Hum. Factors, (2020)A Fundamental Cognitive Taxonomy for Cognition Aids., and . Hum. Factors, (2020)The Design of Mobile Technology to Support Diabetes Self-Management in Older Adults., , , and . HCI (26), volume 9194 of Lecture Notes in Computer Science, page 211-221. Springer, (2015)Fear of failure: gender differences in older adult gamers., , , , , and . FDG, page 292-293. ACM, (2012)Effects of Knowledge and Internal Locus of Control in Groups of Health Care Workers Judging Likelihood of Pathogen Transfer., , and . Hum. Factors, 55 (4): 803-814 (2013)Know before you go: feelings of flow for older players depends on game and player characteristics., , , , and . CHI PLAY, page 277-286. ACM, (2014)Selection and Design of Input Devices for Assistive Technologies., , and . ICARCV, page 1-6. IEEE, (2006)Using direct and indirect input devices: Attention demands and age-related differences., , and . ACM Trans. Comput. Hum. Interact., 16 (1): 2:1-2:15 (2009)The Relevance of Attention Control, Not Working Memory, in Human Factors., , and . Hum. Factors, 66 (5): 1321-1332 (2024)