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Usability Evaluation of Virtual Museums' Interfaces Visualization Technologies., , , , and . HCI (17), volume 8526 of Lecture Notes in Computer Science, page 124-133. Springer, (2014)Towards perceptual fidelity: Slant perception in real and interactive virtual environments., , , , , and . Int. J. Hum. Comput. Stud., 70 (11): 781-793 (2012)Near-Eye Display and Tracking Technologies for Virtual and Augmented Reality., , , , , and . Comput. Graph. Forum, 38 (2): 493-519 (2019)An Automated High-Level Saliency Predictor for Smart Game Balancing., , , and . ACM Trans. Appl. Percept., 11 (4): 17:1-17:21 (2014)The Effect of Visual and Interaction Fidelity on Spatial Cognition in Immersive Virtual Environments., , , and . IEEE Trans. Vis. Comput. Graph., 12 (3): 396-404 (2006)Fidelity Metrics for Virtual Environment Simulations Based on Spatial Memory Awareness States., , , and . Presence Teleoperators Virtual Environ., 12 (3): 296-310 (2003)Mobile and Multimodal HCI Design Approaches in Museums for People with Impairments., , , , , , , , , and . MobileHCI (Companion), page 33:1-33:4. ACM, (2023)Friction and slant perception in real and virtual environments., , , , and . SIGGRAPH Research Posters, page 118. ACM, (2006)The Augmented Museum: A Multimodal, Game-Based, Augmented Reality Narrative for Cultural Heritage., , , , , and . IMX, page 281-286. ACM, (2022)A Lightweight Haptic Feedback Glove Employing Normal Indentation, Lateral Skin Stretch and both Softness and Hardness Rendering., and . ISMAR-Adjunct, page 525-530. IEEE, (2023)