Author of the publication

Motivational Impacts and Sustainability Analysis of a Wearable-based Gamified Exercise and Fitness System.

, , , and . CHI PLAY (Companion), page 359-365. ACM, (2016)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Multispace Behavioral Model for Face-Based Affective Social Agents., and . EURASIP J. Image Video Process., (2007)Affective Walkthroughs and Heuristics: Evaluating Minecraft Hour of Code., , and . HCI (26), volume 10296 of Lecture Notes in Computer Science, page 22-40. Springer, (2017)A framework for socially communicative faces for game and interactive learning applications., and . Future Play, page 129-136. ACM, (2007)Talking face: using facial feature detection and image transformations for visual speech., and . ICIP (3), page 943-946. IEEE, (2001)An International Study on Learning and Process Choices in the Global Game Jam., , , and . Int. J. Game Based Learn., 3 (4): 27-46 (2013)GGJ-Next: The Global Game Jam for Youth., , , and . ICGJ, page 8:1-8:4. ACM, (2019)Inclusion in Virtual Reality Technology: A Scoping Review., and . CoRR, (2023)User Trust Graph: A Model to Measure Trustworthiness., , and . PPT@PERSUASIVE, volume 2089 of CEUR Workshop Proceedings, page 93-101. CEUR-WS.org, (2018)Keeping Players Engaged in Exergames: A Personality Matchmaking Approach., , and . CHI Extended Abstracts, ACM, (2018)ScienceVR: A Virtual Reality Framework for STEM Education, Simulation and Assessment., , , and . AIVR, page 267-275. IEEE, (2021)