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Coherent Layer Peeling for Transparent High-Depth-Complexity Scenes., , and . Graphics Hardware, page 33-40. Eurographics Association, (2008)On-the-Fly Texture Computation for Real-Time Surface Shading., , and . IEEE Computer Graphics and Applications, 18 (2): 44-58 (1998)Particle-Based Fluid Simulation on the GPU., , and . International Conference on Computational Science (4), volume 3994 of Lecture Notes in Computer Science, page 228-235. Springer, (2006)Rapid, stable fluid dynamics for computer graphics., and . SIGGRAPH, page 49-57. ACM, (1990)Globular dynamics: A connected particle system for animating viscous fluids., and . Comput. Graph., 13 (3): 305-309 (1989)Rendering Hyper-Sprites in Real Time., and . Rendering Techniques, page 193-198. Springer, (1998)PackMerger: A 3D Print Volume Optimizer., , , , , , and . Comput. Graph. Forum, 33 (6): 322-332 (2014)An Example-based Procedural System for Element Arrangement., , , and . Comput. Graph. Forum, 27 (2): 429-436 (2008)Efficient techniques for interactive texture placement., and . SIGGRAPH, page 119-122. ACM, (1994)A Real-Time Low-Latency Hardware Light-Field Renderer., , , and . SIGGRAPH, page 287-290. ACM, (1999)