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An empirical examination of factors associated with Game Transfer Phenomena severity.

, , and . Comput. Hum. Behav., (2016)

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First Insights into Applying the Game Transfer Phenomena Framework for Positive Means.. MindCare, volume 253 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 97-106. Springer, (2018)Coping with COVID-19 pandemic stressors: Comparisons between non-players and players, and levels of Game Transfer Phenomena.. Entertain. Comput., (2023)Auditory Experiences in Game Transfer Phenomena: An Empirical Self-Report Study., and . Int. J. Cyber Behav. Psychol. Learn., 4 (1): 59-75 (2014)An empirical examination of factors associated with Game Transfer Phenomena severity., , and . Comput. Hum. Behav., (2016)Game Transfer Phenomena and its associated factors: An exploratory empirical online survey study., and . Comput. Hum. Behav., (2015)The interplay between executive function deficits, psychopathological traits and dysfunctional gaming habits in the context of Game Transfer Phenomena., and . Comput. Hum. Behav., (2023)The Game Transfer Phenomena Scale: An Instrument for Investigating the Nonvolitional Effects of Video Game Playing., , and . Cyberpsychology Behav. Soc. Netw., 18 (10): 588-594 (2015)Game Transfer Phenomena in Video Game Playing: A Qualitative Interview Study., , and . Int. J. Cyber Behav. Psychol. Learn., 1 (3): 15-33 (2011)Empirical study on Game Transfer Phenomena in a location-based augmented reality game.. Telematics Informatics, 35 (2): 382-396 (2018)Turkish validation of the Game Transfer Phenomena Scale (GTPS): Measuring altered perceptions, automatic mental processes and actions and behaviours associated with playing video games., and . Telematics Informatics, 34 (8): 1802-1813 (2017)