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Exploring the Potential of Wearables to Support Employment for People with Mild Cognitive Impairment., , , and . ASSETS, page 401-402. ACM, (2015)Creating the Mood: Design for a Cognitive Meeting Room., , and . CHI Extended Abstracts, page 2001-2006. ACM, (2015)Socializing Pedagogical Agents for Personalization in Virtual Learning Environments., , and . Web Intelligence/IAT Workshops, page 346-349. IEEE Computer Society, (2007)Knock knock, what's there: converting passive objects into customizable smart controllers., , , and . MobileHCI, page 31:1-31:13. ACM, (2018)The impact of information technology on risk management., and . WCIT, volume 3 of Procedia Computer Science, page 1602-1608. Elsevier, (2011)Ceding Control: Empowering Remote Participants in Meetings involving Smart Conference Rooms., , , , , , and . AAAI Workshop: Symbiotic Cognitive Systems, volume WS-16-14 of AAAI Technical Report, AAAI Press, (2016)978-1-57735-759-9.Entanglion: A Board Game for Teaching the Principles of Quantum Computing., , and . CHI PLAY, page 523-534. ACM, (2018)TJBot: An Open Source DIY Cardboard Robot for Programming Cognitive Systems., , , and . CHI Extended Abstracts, page 381-384. ACM, (2017)Designing for Democratization: Introducing Novices to Artificial Intelligence Via Maker Kits., , , and . CoRR, (2018)Intelligent Market Based Learner Modeling., , , and . PRICAI, volume 4099 of Lecture Notes in Computer Science, page 101-111. Springer, (2006)