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Memory-Efficient A* Heuristics for Multiple Sequence Alignment.

, , , and . AAAI/IAAI, page 737-743. AAAI Press / The MIT Press, (2002)

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TIGUKAT object management system: initial design and current directions., , , , , and . CASCON, page 595-611. IBM, (1993)Managing Schema Evolution Using a Temporal Object Model., , , and . ER, volume 1331 of Lecture Notes in Computer Science, page 71-84. Springer, (1997)Strategy evaluation in extensive games with importance sampling., , , and . ICML, volume 307 of ACM International Conference Proceeding Series, page 72-79. ACM, (2008)Improving Protein Function Prediction Using the Hierarchical Structure of the Gene Ontology., , , , and . CIBCB, page 354-363. IEEE, (2005)An object-oriented inference engine for PROLOG., and . J. Syst. Softw., 19 (1): 13-25 (1992)An experiment to measure the usability of parallel programming systems., and . Concurr. Pract. Exp., 8 (2): 147-166 (1996)An Object-Oriented Multimedia Database System for a News-on-Demand Applications., , , and . Multim. Syst., 3 (5-6): 182-203 (1995)Defining Views in an Image Database System., , , and . DS-8, volume 138 of IFIP Conference Proceedings, page 231-250. Kluwer, (1999)Asserting the utility of CO2P3S using the Cowichan Problem Set., , , and . J. Parallel Distributed Comput., 65 (12): 1542-1557 (2005)Effects of Gender on Perception and Interpretation of Video Game Character Behavior and Emotion., , and . IEEE Trans. Comput. Intell. AI Games, 9 (4): 333-341 (2017)