Author of the publication

Visual Interfaces and User Experience: Augmented Reality for Architectural Education: One Study Case and Work in Progress.

, , , and . DICTAP (1), volume 166 of Communications in Computer and Information Science, page 355-367. Springer, (2011)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

GAME4CITY. Gamification for Citizens Through the Use of Virtual Reality Made Available to the Masses. Viability Study in Two Public Events., , , , , , and . HCI (26), volume 12206 of Lecture Notes in Computer Science, page 315-332. Springer, (2020)Combining BIM systems and Video-Games engines in Educational Ephemeral Urban and Architectural Proposals., , , , , , , , and . TEEM, page 283-290. ACM, (2020)Mobile Visualization of Architectural Projects: Quality and Emotional Evaluation Based on User Experience., , , , and . DICTAP (1), volume 166 of Communications in Computer and Information Science, page 407-416. Springer, (2011)Academic performance assessment using Augmented Reality in engineering degree course., , , and . FIE, page 1-7. IEEE Computer Society, (2014)Qualitative assessment of urban virtual interactive environments for educational proposals., , , , , , , , and . TEEM, page 716-722. ACM, (2018)Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education., , , , , , , and . Sensors, 21 (9): 3102 (2021)Real-Time Dynamic Lighting Control of an AR Model Based on a Data-Glove with Accelerometers and NI-DAQ., and . HCI (18), volume 8021 of Lecture Notes in Computer Science, page 86-93. Springer, (2013)Student motivation assessment using and learning virtual and gamified urban environments., , , , , , , , and . TEEM, page 72:1-72:7. ACM, (2017)Digital Representation of Virtual Reality Environments of Gothic Choirs Using Photogrammetric 3D Models: Monasteries of Yuste and Nájera., , , and . HCI (45), volume 1499 of Communications in Computer and Information Science, page 331-338. Springer, (2021)Innovation in Urban Design Education., , , , , , and . TEEM, page 729-736. ACM, (2018)