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The art of video MashUp: supporting creative users with an innovative and smart application.

, , , , , , and . Multimedia Tools Appl., 53 (1): 1-23 (2011)

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Know Thyself: A Theory of the Self for Personal Informatics., and . Human-Computer Interaction, 32 (5-6): 335-380 (2017)Wheeling around with Wanteat: exploring mixed social networks in the gastronomy domain., , , , , , , , , and 23 other author(s). IUI, page 321-322. ACM, (2012)Interacting with a Social Web of Smart Objects for Enhancing Tourist Experiences., , , , , , , , , and 23 other author(s). ENTER, page 179-190. Springer, (2012)Gamifying the City: Pervasive Game Elements in the Urban Environment., and . FGE@CHI PLAY, volume 1715 of CEUR Workshop Proceedings, CEUR-WS.org, (2016)Fictional Game Elements 2016., , , , and . FGE@CHI PLAY, volume 1715 of CEUR Workshop Proceedings, CEUR-WS.org, (2016)WantEat: interacting with social networks of smart objects for sharing and promoting cultural heritage., , , , , , , , , and 18 other author(s). UMAP Workshops, volume 872 of CEUR Workshop Proceedings, CEUR-WS.org, (2012)Ontologies for Quantified Self: a Semantic Approach., , , , and . HT (Doctoral Consortium / Late-breaking Results / Workshops), volume 1210 of CEUR Workshop Proceedings, CEUR-WS.org, (2014)Designing an Urban Support for Autism., , , , , , and . MobileHCI, page 43:1-43:6. ACM, (2019)Narrating the quantified self., and . UbiComp/ISWC Adjunct, page 1051-1056. ACM, (2015)Human body and smart objects., , , and . UbiComp/ISWC Adjunct, page 939-943. ACM, (2015)