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A reproducible olfactory display for exploring olfaction in immersive media experiences.

, , , and . Multimedia Tools Appl., 75 (20): 12311-12330 (2016)

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The Importance of Intersection Disambiguation for Virtual Hand Techniques., , , , , and . ISMAR, page 310-317. IEEE, (2019)VOTE: A ray-casting study of vote-oriented technique enhancements., , , and . Int. J. Hum. Comput. Stud., (2018)FIJI: A Framework for the Immersion-Journalism Intersection., and . Frontiers ICT, (2017)Evaluating Display Fidelity and Interaction Fidelity in a Virtual Reality Game., , , and . IEEE Trans. Vis. Comput. Graph., 18 (4): 626-633 (2012)Personal Identifiability of User Tracking Data During VR Training., , , and . VR Workshops, page 556-557. IEEE, (2021)Augmented Reality exhibits of constructive art: 8th annual 3DUI Contest., , and . 3DUI, page 253. IEEE Computer Society, (2017)Virtual Reality Training for Proper Recycling Behaviors., , , and . ICAT-EGVE (Posters and Demos), page 31-32. Eurographics Association, (2020)The Comfort Benefits of Gaze-Directed Steering., , , , and . ISMAR Adjunct, page 102-103. IEEE, (2020)3DUI-League: 9th Annual 3DUI Contest., , and . VR, page 845. IEEE Computer Society, (2018)CARAI: A Formative Evaluation Methodology for VR Simulations., , , , and . VR Workshops, page 621-622. IEEE, (2020)