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Causal Normalization: A Methodology for Coherent Story Logic Design in Computer Role-Playing Games., and . Computers and Games, volume 2883 of Lecture Notes in Computer Science, page 292-307. Springer, (2002)The soundtrack of your mind: mind music - adaptive audio for game characters., , and . Advances in Computer Entertainment Technology, page 54. ACM, (2006)Player Character Design Facilitating Emotional Depth in MMORPGs., and . DiGRA Conference, (2003)Tabletop Roleplaying Games as Procedural Content Generators., , , , , , and . FDG, page 103:1-103:9. ACM, (2020)Narrative Structure in Trans-Reality Role-Playing Games: Integrating Story Construction from Live Action, Table Top and Computer-Based Role-Playing Games., and . DiGRA Conference, (2005)Paper prototyping a pervasive game., and . Advances in Computer Entertainment Technology, page 97. ACM, (2006)INDCOR white paper on the Design of Complexity IDNs., , , , , , , , , and 14 other author(s). CoRR, (2023)TOG: A Model for Innovation-Centric Design in Games and Expressive Interactive Media., and . Trans. Digit. Games Res. Assoc., (2021)Bleed-in, Bleed-out A Design Case in Board Game Therapy.. DiGRA Conference, Digital Games Research Association, (2018)Interactive Digital Narratives (IDN) as Representations of Complexity: Lineage, Opportunities and Future Work., , and . ICIDS, volume 13138 of Lecture Notes in Computer Science, page 488-498. Springer, (2021)