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Towards methods for evaluating and communicating participatory design: A multimodal approach.

, , and . Int. J. Hum. Comput. Stud., (2016)

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Impact of Interaction Paradigms on Full-Body Interaction Collocated Experiences for Promoting Social Initiation and Collaboration., , and . Human-Computer Interaction, 33 (5-6): 422-454 (2018)Sparking social initiation behaviors in children with Autism through full-body Interaction., , , and . Int. J. Child Comput. Interact., (2017)An inclusive design approach for developing video games for children with Autism Spectrum Disorder., , , , , and . Comput. Hum. Behav., (2017)Full-body interaction and autism : design, development and evaluation of experiences as tools for intervention on motivation and social initiation for ASD children.. Pompeu Fabra University, Spain, (2016)The Role of Context in Defining Play., , and . CHI PLAY (Companion), page 407-413. ACM, (2018)Participatory design strategies to enhance the creative contribution of children with special needs., , , , , and . IDC, page 85-94. ACM, (2014)Towards methods for evaluating and communicating participatory design: A multimodal approach., , and . Int. J. Hum. Comput. Stud., (2016)"Child as the measure of all things": the body as a referent in designing a museum exhibit to understand the nanoscale., and . IDC, page 27-36. ACM, (2014)A Play Therapy Based Full-Body Interaction Intervention Tool for Children with Autism., , and . MindCare/Fabulous, volume 207 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 28-40. Springer, (2016)Lands of Fog: Helping Children with Autism in Social Interaction through a Full-Body Interactive Experience., , , and . IDC, page 262-274. ACM, (2016)