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State of the Art Control of Atari Games Using Shallow Reinforcement Learning.

, , , and . AAMAS, page 485-493. ACM, (2016)

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CMUNITED-98: RoboCup-98 Small-Robot World Champion Team., , , , and . AI Magazine, 21 (1): 29-36 (2000)Autonomous geocaching: navigation and goal finding in outdoor domains., , , , , and . AAMAS (1), page 47-54. IFAAMAS, (2008)Alignment Based Kernel Learning with a Continuous Set of Base Kernels, , and . CoRR, (2011)AIVAT: A New Variance Reduction Technique for Agent Evaluation in Imperfect Information Games., , , and . CoRR, (2016)Motion Control in Dynamic Multi-Robot Environments., and . RoboCup, volume 1856 of Lecture Notes in Computer Science, page 222-230. Springer, (1999)The CMUnited-98 Small-Robot Team., , , , and . RoboCup, volume 1604 of Lecture Notes in Computer Science, page 77-92. Springer, (1998)Plays as Team Plans for Coordination and Adaptation., , , and . RoboCup, volume 3020 of Lecture Notes in Computer Science, page 686-693. Springer, (2003)Computing Robust Counter-Strategies., , and . NIPS, page 721-728. Curran Associates, Inc., (2007)Learning predictive state representations using non-blind policies., , , , and . ICML, volume 148 of ACM International Conference Proceeding Series, page 129-136. ACM, (2006)Agent Learning using Action-Dependent Learning Rates in Computer Role-Playing Games., , , and . AIIDE, The AAAI Press, (2008)