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Emulation as a strategy for the preservation of games: the KEEP project.

, , , , , and . DiGRA Conference, Digital Games Research Association, (2009)

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Emulation as a strategy for the preservation of games: the KEEP project., , , , , and . DiGRA Conference, Digital Games Research Association, (2009)Feasibility 
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‐ Digital Preservation 
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, , , , and . University
 of 
Portsmouth, 
School 
of 
Creative 
Technologies, (2010)An affordance based model for gameplay.. DiGRA Conference, Digital Games Research Association, (2009)Conscientious Objector: Pacifism, Politics and Abusing the Player in Doom 3.. ICEC, volume 5309 of Lecture Notes in Computer Science, page 185-189. Springer, (2008)Counting barrels in Quake 4: affordances and homodiegetic structures in FPS worlds.. DiGRA Conference, Digital Games Research Association, (2007)A Theatre of Ethics and Interaction? Bertolt Brecht and Learning to Behave in First-Person Shooter Environments.. Edutainment, volume 3942 of Lecture Notes in Computer Science, page 399-408. Springer, (2006)Playful ambience., and . DiGRA Conference, Digital Games Research Association, (2011)Towards an Integrated Media Transfer Environment: A Comparative Summary of Available Transfer Tools and Recommendations for the Development of a Toolset for the Preservation of Complex Digital Objects., , , , , , , and . iPRES, (2011)Dear Esther: An Interactive Ghost Story Built Using the Source Engine.. ICIDS, volume 5334 of Lecture Notes in Computer Science, page 51-54. Springer, (2008)