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Data Driven Sokoban Puzzle Generation with Monte Carlo Tree Search.

, , and . AIIDE, page 58-64. AAAI Press, (2016)

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Velocity-based modeling of physical interactions in multi-agent simulations., , and . Symposium on Computer Animation, page 125-133. ACM, (2013)ALAN: Adaptive Learning for Multi-Agent Navigation., , , , and . CoRR, (2017)Object-Centric Parallel Rigid Body Simulation With Timewarp., , and . MIG, page 203-212. ACM, (2013)Interactive Modeling, Simulation and Control of Large-Scale Crowds and Traffic., , , , , , , , , and 5 other author(s). MIG, volume 5884 of Lecture Notes in Computer Science, page 94-103. Springer, (2009)Real-Time Path Planning and Navigation for Multi-agent and Crowd Simulations., , , , , , , , , and 1 other author(s). MIG, volume 5277 of Lecture Notes in Computer Science, page 23-32. Springer, (2008)Velocity-based modeling of physical interactions in dense crowds., , , , , and . Vis. Comput., 31 (5): 541-555 (2015)Smooth Coordination and Navigation for Multiple Differential-Drive Robots., , , and . ISER, volume 79 of Springer Tracts in Advanced Robotics, page 601-613. Springer, (2010)C-OPT: Coverage-Aware Trajectory Optimization Under Uncertainty., , and . IEEE Robotics Autom. Lett., 1 (2): 1020-1027 (2016)Crowd space: a predictive crowd analysis technique., , , and . ACM Trans. Graph., 37 (6): 186 (2018)Trajectory Mapper: Interactive Widgets and Artist-Designed Encodings for Visualizing Multivariate Trajectory Data., , , , , , and . EuroVis (Short Papers), page 103-107. Eurographics Association, (2017)