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Design and Evaluation of Visual Interpenetration Cues in Virtual Grasping., and . IEEE Trans. Vis. Comput. Graph., 22 (6): 1718-1731 (2016)Effects and optimization of visual-proprioceptive discrepancy reduction for virtual grasping., and . 3DUI, page 11-14. IEEE Computer Society, (2013)Virtual Reality for Software Engineering Presentations., , , and . APSEC, page 507-516. IEEE, (2022)Visual feedback for virtual grasping., and . 3DUI, page 19-26. IEEE Computer Society, (2014)Visual interpenetration tradeoffs in whole-hand virtual grasping., and . 3DUI, page 39-42. IEEE Computer Society, (2012)Procedural generation of stylized 2D maps., , and . Advances in Computer Entertainment Technology, volume 203 of ACM International Conference Proceeding Series, page 147-150. ACM, (2007)Handymap: A Selection Interface for Cluttered VR Environments Using a Tracked Hand-Held Touch Device., , and . ISVC (2), volume 6939 of Lecture Notes in Computer Science, page 45-54. Springer, (2011)Toward Virtual Stress Inoculation Training of Prehospital Healthcare Personnel: A Stress-Inducing Environment Design and Investigation of an Emotional Connection Factor., , , , and . VR, page 671-679. IEEE, (2019)Virtual grasp release method and evaluation., and . Int. J. Hum. Comput. Stud., 70 (11): 828-848 (2012)Immersive Visualization of Dengue Vector Breeding Sites Extracted from Street View Images., , , , , and . AIVR, page 37-42. IEEE, (2020)