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Similarity learning based on pool-based active learning for manga character retrieval.

, , and . ACPR, page 437-442. IEEE, (2015)

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Mobile vocabulometer: a context-based learning mobile application to enhance English vocabulary acquisition., , , and . UbiComp/ISWC Adjunct, page 156-159. ACM, (2020)Segmentation of Page Images Using the Area Voronoi Diagram., , and . Comput. Vis. Image Underst., 70 (3): 370-382 (1998)Information Hiding and Its Criteria for Evaluation., , , , , , and . IEICE Trans. Inf. Syst., 100-D (1): 2-12 (2017)Automatic Landmark-Guided Face Image Generation for Anime Characters Using C2GAN., , and . ICPR Workshops (6), volume 12666 of Lecture Notes in Computer Science, page 236-249. Springer, (2020)Confidence Estimation via Wrist Movement., , , and . UbiComp/ISWC Adjunct, page 76-77. ACM, (2021)Quality Assessment of Crowdwork via Eye Gaze: Towards Adaptive Personalized Crowdsourcing., , , , , , and . INTERACT (2), volume 12933 of Lecture Notes in Computer Science, page 104-113. Springer, (2021)An audio watermarking method by using automatic music transcription information., , , and . ISITA, page 303-308. IEEE, (2010)Digital Watermarking Method to Extract Watermarks from Printed Matters with Cell Phone by Using Finder Patterns and Alignment Pattern of QR Code., , and . ACPR, page 391-395. IEEE, (2013)Digital Watermarking Method for Printed Matters Using Deep Learning for Detecting Watermarked Areas., , and . IEICE Trans. Inf. Syst., 104-D (1): 34-42 (2021)Exploring Sensor Modalities to Capture User Behaviors for Reading Detection., , , , and . IEICE Trans. Inf. Syst., 105-D (9): 1629-1633 (September 2022)