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Vibrotactile stimulation of the head enables faster gaze gestures., , , , , and . Int. J. Hum. Comput. Stud., (2017)Using gaze gestures with haptic feedback on glasses., , , , , and . NordiCHI, page 1047-1050. ACM, (2014)User Expectations of Everyday Gaze Interaction on Smartglasses., , , , , and . NordiCHI, page 24. ACM, (2016)Evaluation of HeadTurn: An Interaction Technique Using the Gaze and Head Turns., , , , , , and . NordiCHI, page 43. ACM, (2016)Comparison of Gaze and Mouse Pointers for Video-based Collaborative Physical Task., and . Interact. Comput., 30 (6): 524-542 (2018)Gaze Interaction With Vibrotactile Feedback: Review and Design Guidelines., , , , , , and . Hum. Comput. Interact., 35 (1): 1-39 (2020)PursuitAdjuster: an exploration into the design space of smooth pursuit -based widgets., , , , and . ETRA, page 287-290. ACM, (2016)Feedback for Smooth Pursuit Gaze Tracking Based Control., , , , , and . AH, page 6:1-6:8. ACM, (2016)Gaze-based Kinaesthetic Interaction for Virtual Reality., , and . Interact. Comput., 32 (1): 17-32 (2020)Toward a Real-Time Index of Pupillary Activity as an Indicator of Cognitive Load., , , , , , , , , and 1 other author(s). KES, volume 207 of Procedia Computer Science, page 1331-1340. Elsevier, (2022)