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Interactive technologies for preschool game-based instruction: Experiences and future challenges.

, , and . Entertain. Comput., (2016)

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KINDERTIVITY: Using Interactive Surfaces to Foster Creativity in Pre-kindergarten Children., and . Interacción, page 14:1-14:2. ACM, (2015)Evaluating the Usability of a Tangible-Mediated Robot for Kindergarten Children Instruction., , and . ICALT, page 130-132. IEEE Computer Society, (2016)From Tabletops to Multi-Tablet Environments in Educational Scenarios: A Lightweight and Inexpensive Alternative., , and . ICALT, page 100-101. IEEE Computer Society, (2016)Design and evaluation of a tangible-mediated robot for kindergarten instruction., , , and . Advances in Computer Entertainment, page 3:1-3:11. ACM, (2015)Tangibot: A tangible-mediated robot to support cognitive games for ageing people - A usability study., , and . Pervasive Mob. Comput., (2017)Evaluating a tactile and a tangible multi-tablet gamified quiz system for collaborative learning in primary education., , , and . Comput. Educ., (2018)Multi-touch Technology in Early Childhood: Current Trends and Future Challenges., and . Interacción, page 2:1-2:4. ACM, (2015)Toward a General Conceptualization of Multi-Display Environments., , and . Frontiers ICT, (2016)Exploring visual prompts for communicating directional awareness to kindergarten children., , , and . Int. J. Hum. Comput. Stud., (2019)Examining the Usability of Touch Screen Gestures for Children With Down Syndrome., , , and . Interact. Comput., 30 (3): 258-272 (2018)