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Taking Notes or Playing Games? Understanding Multitasking in Video Communication.

, , and . CSCW, page 1724-1735. ACM, (2016)

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The danger of loose objects in the car: challenges and opportunities for ubiquitous computing., , and . UbiComp, page 173-176. ACM, (2011)Guided gesture support in the paper PDA., , , and . UIST, page 197-198. ACM, (2001)Not Really There: Understanding Embodied Communication Affordances in Team Perception and Participation., , and . CSCW, page 1567-1575. ACM, (2015)BreakSense: Combining Physiological and Location Sensing to Promote Mobility during Work-Breaks., , and . CHI, page 3595-3607. ACM, (2017)Bonfire: a nomadic system for hybrid laptop-tabletop interaction., , , , , , and . UIST, page 129-138. ACM, (2009)Flowers or a robot army?: encouraging awareness & activity with personal, mobile displays., , , , , , , , and . UbiComp, volume 344 of ACM International Conference Proceeding Series, page 54-63. ACM, (2008)Helping Users Reflect on Their Own Health-Related Behaviors., , and . Studies in Conversational UX Design, Springer, (2018)Predicting human interruptibility with sensors., , , , , , , and . ACM Trans. Comput. Hum. Interact., 12 (1): 119-146 (2005)Using Inaudible Audio to Improve Indoor-Localization- and Proximity-Aware Intelligent Applications., , and . CoRR, (2020)Staying the Course: System-Driven Lapse Management for Supporting Behavior Change., , and . CHI, page 1072-1083. ACM, (2016)