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Diversity through specificity: design lessons learned from the Games 4Diversity Jams.

, , and . Advances in Computer Entertainment, page 5:1-5:10. ACM, (2015)

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The future of media computing : From Ontology-Baed Semiosos to Communal Intelligence. page 159-187. Kluwer Academic Publishers, (2002)That Obscure Object of Desire: Multimedia Metadata on the Web (Part II), , and . IEEE MultiMedia, 12 (1): 54-63 (January 2005)based on http://ftp.cwi.nl/CWIreports/INS//INS-E0309.pdf.New media semiotics - computation and aesthetic function, , , , and . Proceedings of the 1st Conference on Computational Semiotics for Games and New Media, page 3-8. Amsterdam, The Netherlands, (September 2001)Semantic-based Support for the Semi-automatic Construction of Multimedia Presentations, , and . Position paper for the First International Workshop on Interaction Design and the Semantic Web held in conjunction with the World Wide Web Conference, 2004, NYC, (May 2004)That Obscure Object of Desire: Multimedia Metadata on the Web (Part I), , and . INS-E0308. CWI, (December 2003)The emergence of the labyrinth: Intrinsic computational aesthetic form, , , , , and . Proceedings of the 2nd Conference on Computational Semiotics for Games and New Media, page 3-6. Augsburg, Germany, (September 2002)Interactive digital narrative (IDN) - a complexity case.. New Rev. Hypermedia Multim., 28 (3-4): 69-75 (October 2022)An overview of the MPEG-7 Description Definition Language (DDL) proposals., and . Signal Process. Image Commun., 16 (1-2): 271-293 (2000)Editorial., , and . Vis. Comput., 25 (1): 1 (2009)Play the Game.. IEEE Multim., 8 (1): 8-10 (2001)