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Lightweight Games User Research for Indies and Non-Profit Organizations.

, , , , , and . CHI Extended Abstracts, page 3597-3603. ACM, (2016)

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Playful taste interaction., and . IDC, page 340-343. ACM, (2013)Physics-based gaming: exploring touch vs. mid-air gesture input., and . IDC, page 291-294. ACM, (2015)Player Experience., , , and . Serious Games, Springer International Publishing, (2016)Children Ideation Workshop - Creative Low-Fidelity Prototyping of Game Ideas.. Advances in Computer Entertainment, volume 8253 of Lecture Notes in Computer Science, page 592-599. Springer, (2013)Field evaluation of a cross platform 6 key navigation model and a unified user interface design., , , and . EuroITV, page 141-144. ACM, (2010)Exploring Intended and Unintended Uses of (e)Books as Design Inspiration for Ambient Displays in the Home., , , , , and . IxD&A, (2018)Insights from User Experience Research in the Factory: What to Consider in Interaction Design., , , , and . HWID, volume 468 of IFIP Advances in Information and Communication Technology, page 39-56. Springer, (2015)Inspirations from honey bees: exploring movement measures for dynamic whole body gestures., , , , and . ITS, page 421-424. ACM, (2013)Activities and Technology Usage while Driving: A Field Study with Private Short-Distance Car Commuters., , , , and . NordiCHI, page 41. ACM, (2016)Child-centered game development (CCGD): developing games with children at school.. Personal and Ubiquitous Computing, 17 (8): 1647-1661 (2013)