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Combining Virtual and Remote Interactive Labs and Visual/Textual Programming: The Furuta Pendulum Experience., , , and . REV, 47, page 100-109. Springer, (2018)PuzzlEx: an Online Experimentation Environment for Control Engineering Labs., , , , and . exp.at, page 69-73. IEEE, (2019)Open-Source Hardware in Education: A Systematic Mapping Study., , , , , , and . IEEE Access, (2018)Blockly experiments for EjsS laboratories., , , , and . exp.at, page 139-140. IEEE, (2017)Web Experimentation on Virtual and Remote Laboratories., , , , and . REV, 22, page 205-219. Springer, (2017)Virtual and remote labs in education: A bibliometric analysis., , , , , and . Comput. Educ., (2016)Looking Over the Research Literature on Software Engineering from 2016 to 2018., , , , and . ITQM, volume 162 of Procedia Computer Science, page 712-719. Elsevier, (2019)Automated Assessment and Monitoring Support for Competency-Based Courses., , , , , , and . IEEE Access, (2019)Automated Assessment of Computer Programming Practices: The 8-Years UNED Experience., , , , and . IEEE Access, (2019)Detecting Topics and Polarity From Twitter: A University Faculty Case., , , and . IEEE Access, (2024)