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Math Detective: Digital Game-Based Mathematical Error Dectection, Correction and Explanation.

, , , and . ICALT, page 122-126. IEEE Computer Society, (2015)

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Some techniques for building mathematical intelligent tutoring systems.. Intelligent Tutoring Media, 2 (3-4): 137-148 (1991)An Investigation of a Joyful Peer Response System: High Ability vs. Low Ability., , and . Int. J. Hum. Comput. Interaction, 32 (6): 431-444 (2016)Reciprocal Tutoring: Design with Cognitive Load Sharing., and . Int. J. Artif. Intell. Educ., 26 (1): 512-535 (2016)Four spaces of network learning models., , , and . Comput. Educ., 37 (2): 141-161 (2001)EduXs: multilayer educational services platforms., , , and . Comput. Educ., 41 (1): 1-18 (2003)A preliminary evaluation of a web-mediated 'School for All'., , and . J. Comput. Assist. Learn., 18 (2): 209-218 (2002)IDC theory: habit and the habit loop., , , , , , , , , and 2 other author(s). Research and Practice in Technology Enhanced Learning, 15 (1): 10 (2020)Profile Enhanced Classroom Learning., , and . WMTE, page 3-6. IEEE Computer Society, (2006)Utilizing a Collaborative Cross Number Puzzle Game to Develop the Computing Ability of Addition and Subtraction., , , , and . J. Educ. Technol. Soc., 15 (1): 354-366 (2012)EduBingo: Developing a Content Sample for the One-to-One Classroom by the Content-First Design Approach., , , , , , , and . J. Educ. Technol. Soc., 12 (3): 343-353 (2009)