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Procedural Content Generation: Goals, Challenges and Actionable Steps.

, , , , , , and . Artificial and Computational Intelligence in Games, volume 6 of Dagstuhl Follow-Ups, Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2013)

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Procedural Content Generation: Goals, Challenges and Actionable Steps., , , , , , and . Artificial and Computational Intelligence in Games, volume 6 of Dagstuhl Follow-Ups, Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2013)Artificial Intelligence for Audiences, , , , , , , and . Human-Game AI Interaction (Dagstuhl Seminar 22251), 12 (6): 50-54 (January 2023)Semantic Style Transfer and Turning Two-Bit Doodles into Fine Artworks.. CoRR, (2016)DHPA* and SHPA*: Efficient Hierarchical Pathfinding in Dynamic and Static Game Worlds., , and . AIIDE, The AAAI Press, (2010)