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Feedback on the integration of a serious game in the data modeling learning.

, , , and . HICSS, page 1-8. ScholarSpace / AIS Electronic Library (AISeL), (2017)

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The Shape of Digital Transformation: A Systematic Literature Review., , and . MCIS, page 10. AISeL, (2015)Towards an Ontological Framework for Knowledge Sharing in Healthcare Systems., , and . PACIS, page 19. (2016)Team Collaboration in Virtual Worlds: Introduction to the Special Issue., , and . J. Assoc. Inf. Syst., 13 (10): 7 (2012)Contextualizing Team Adaptation for Fostering Creative Outcomes in Multicultural Virtual Teams: A Mixed Methods Approach., , and . J. Assoc. Inf. Syst., 24 (3): 7 (2023)The design of a collaboration-oriented serious game., and . ICCIT, page 62-67. IEEE, (2012)Introduction to the Minitrack on Game System Design and the Digital Economy., , and . HICSS, page 1. ScholarSpace / AIS Electronic Library (AISeL), (2018)eGovernment Trends in the Web 2.0 Era and the Open Innovation Perspective: An Exploratory Field Study., , and . EGOV, volume 6846 of Lecture Notes in Computer Science, page 210-222. Springer, (2011)A Collaboration Maturity Model: Development and Exploratory Application., and . HICSS, page 306-315. IEEE Computer Society, (2012)Towards a Maturity Model for the Assessment of Ideation in Crowdsourcing Projects., , , and . HICSS, page 483-490. IEEE Computer Society, (2014)Modeling contribution for virtual enterprise support., and . WETICE, page 165-170. IEEE Computer Society, (2003)