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Modeling the Perceptual Impact of Viewport Adaptation for Immersive Video., , , , , and . ISCAS, page 1-5. IEEE, (2018)Two-Layer FoV Prediction Model for Viewport Dependent Streaming of 360-Degree Videos., , , , and . ChinaCom, volume 262 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 501-509. Springer, (2018)Interactive Screen Video Streaming-Based Pervasive Mobile Workstyle., , , , , and . IEEE Trans. Multim., 19 (10): 2322-2332 (2017)Compact scalable hash from deep learning features aggregation for content de-duplication., , , and . MMSP, page 1-5. IEEE, (2017)Optimal DASH-Multicasting Over LTE., , , , and . IEEE Trans. Vehicular Technology, 67 (5): 4487-4500 (2018)Point Cloud Quality Assessment: Dataset Construction and Learning-based No-reference Metric., , , and . ACM Trans. Multim. Comput. Commun. Appl., 19 (2s): 80:1-80:26 (2023)T-Gaming: A Cost-Efficient Cloud Gaming System at Scale., , , , , , and . IEEE Trans. Parallel Distributed Syst., 30 (12): 2849-2865 (2019)Evaluating Point Cloud Quality via Transformational Complexity., , , , , and . CoRR, (2022)ANT: Learning Accurate Network Throughput for Better Adaptive Video Streaming., , , , , and . CoRR, (2021)No-Reference Point Cloud Quality Assessment via Domain Adaptation., , , , and . CoRR, (2021)