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Accessible games for blind children, empowered by binaural sound., , , and . PETRA, page 5:1-5:8. ACM, (2015)Entity Popularity on the Web: Correlating ANSA News and AOL Search., , and . AIMSA, volume 6304 of Lecture Notes in Computer Science, page 141-150. Springer, (2010)Revisiting the effect of history on learning performance: the problem of the demanding lord., and . Knowl. Inf. Syst., 36 (3): 653-691 (2013)GeoSensor: semantifying change and event detection over big data., , , , , , , , and . SAC, page 2259-2266. ACM, (2019)Accessible electronic games for blind children and young people., , , , and . Br. J. Educ. Technol., 49 (4): 608-619 (2018)A study of text representations in Hate Speech Detection., , and . CoRR, (2021)Content-based and Knowledge-enriched Representations for Classification Across Modalities: A Survey., , , and . ACM Comput. Surv., 55 (14s): 312:1-312:40 (2023)Enabling digital twins in the maritime sector through the lens of AI and industry 4.0., , , , and . Int. J. Inf. Manag. Data Insights, 3 (2): 100178 (November 2023)A Graph-based Text Similarity Measure That Employs Named Entity Information., , and . RANLP, page 765-771. INCOMA Ltd., (2017)The Impact of Using Machine Learning for the Thematic Classification on Legal Documents., , and . SETN Workshops, volume 2844 of CEUR Workshop Proceedings, page 108-112. CEUR-WS.org, (2020)