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Exploring the Effects of Environment Density and Target Visibility on Object Selection in 3D Virtual Environments.

, , and . 3DUI, page 27. IEEE Computer Society, (2007)

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A Mixed-Initiative Interface for Animating Static Pictures., , , , , and . UIST, page 649-661. ACM, (2018)Maestro: Designing a System for Real-Time Orchestration of 3D Modeling Workshops., , , , and . UIST, page 287-298. ACM, (2018)Medusa: a proximity-aware multi-touch tabletop., , , and . UIST, page 337-346. ACM, (2011)Energy-Brushes: Interactive Tools for Illustrating Stylized Elemental Dynamics., , , , , and . UIST, page 755-766. ACM, (2016)Chronicle: capture, exploration, and playback of document workflow histories., , and . UIST, page 143-152. ACM, (2010)Video lens: rapid playback and exploration of large video collections and associated metadata., , and . UIST, page 541-550. ACM, (2014)Exploring and Understanding the Role of Workshop Environments in Personal Fabrication Processes., , , and . ACM Trans. Comput. Hum. Interact., 26 (2): 10:1-10:43 (2019)Weighted Pointer: Error-aware Gaze-based Interaction through Fallback Modalities., , , , , , , and . IEEE Trans. Vis. Comput. Graph., 28 (11): 3585-3595 (2022)MouseLight: bimanual interactions on digital paper using a pen and a spatially-aware mobile projector., , , and . CHI, page 2451-2460. ACM, (2010)Comet and target ghost: techniques for selecting moving targets., , and . CHI, page 839-848. ACM, (2011)