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Efficient Rendering of Spatial Bi-directional Reflectance Distribution Functions.

, , and . Graphics Hardware, page 79-88. The Eurographics Association, (2002)

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Real-Time Rendering of Real World Environments., , , , and . Rendering Techniques, page 145-160. Springer, (1999)Simpler and Faster HLBVH with Work Queues., , and . High Performance Graphics, page 59-64. ACM, (2011)Relief texture mapping., , and . SIGGRAPH, page 359-368. ACM, (2000)Fast matrix multiplies using graphics hardware., and . SC, page 55. ACM, (2001)