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Understanding the ergonomic constraints in designing for touch surfaces., , , , and . MobileHCI, page 33:1-33:9. ACM, (2017)The Influence of Transparency and Control on the Willingness of Data Sharing in Adaptive Mobile Apps., , , , and . Proc. ACM Hum. Comput. Interact., 6 (MHCI): 1-26 (2022)Audio VR: did video kill the radio star?, , and . Interactions, 27 (3): 46-51 (2020)The Vision of a Human-Centered Piano., , , and . CoRR, (2022)A Scoping Survey on Cross-reality Systems., , , , and . ACM Comput. Surv., 56 (4): 83:1-83:38 (April 2024)The Actuality-Time Continuum: Visualizing Interactions and Transitions Taking Place in Cross-Reality Systems., , , , and . ISMAR-Adjunct, page 35-40. IEEE, (2023)Machine learning with tensorflow for mobile and ubiquitous interaction., , and . MUM, page 567-572. ACM, (2017)Walk This Beam: Impact of Different Balance Assistance Strategies and Height Exposure on Performance and Physiological Arousal in VR., , , , , , and . VRST, page 32:1-32:12. ACM, (2022)Machine learning for intelligent mobile user interfaces using TensorFlow., , and . MobileHCI, page 62:1-62:5. ACM, (2017)A smartphone prototype for touch interaction on the whole device surface., , , and . MobileHCI, page 100:1-100:8. ACM, (2017)