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Contextual Markup and Mining in Digital Games for Science Learning: Connecting Player Behaviors to Learning Goals.

, , , , , , , and . IEEE Trans. Learn. Technol., 10 (1): 93-103 (2017)

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Assessing Student Performance in a Computational-Thinking Based Science Learning Environment., , and . Intelligent Tutoring Systems, volume 8474 of Lecture Notes in Computer Science, page 476-481. Springer, (2014)CTSiM: A Computational Thinking Environment for Learning Science through Simulation and Modeling., , , , and . CSEDU, page 369-378. SciTePress, (2013)Mining Temporally-Interesting Learning Behavior Patterns., , and . EDM, page 252-255. International Educational Data Mining Society, (2013)Coordination of Planning and Scheduling Techniques for a Distributed, Multi-level, Multi-agent System., , , and . ICAART (2), page 184-191. INSTICC Press, (2010)Identifying Learning Behaviors by Contextualizing Differential Sequence Mining with Action Features and Performance Evolution., and . EDM, page 57-64. www.educationaldatamining.org, (2012)Relating Student Performance to Action Outcomes and Context in a Choice-Rich Learning Environment., , and . ITS, volume 7315 of Lecture Notes in Computer Science, page 505-510. Springer, (2012)Teaching Computational Thinking Skills in C3STEM with Traffic Simulation., , , , , , and . CHI-KDD, volume 7947 of Lecture Notes in Computer Science, page 350-357. Springer, (2013)Learner modeling for adaptive scaffolding in a Computational Thinking-based science learning environment., , and . User Model. User-Adapt. Interact., 27 (1): 5-53 (2017)An Integrated Planning and Adaptive Resource Management Architecture for Distributed Real-Time Embedded Systems., , , , , and . IEEE Trans. Computers, 58 (11): 1485-1499 (2009)Integrating Computational Thinking with K-12 Science Education - A Theoretical Framework., , , and . CSEDU (2), page 40-49. SciTePress, (2012)