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Designing toys with automatic play characterization for supporting the assessment of a child's development., , , and . IDC, page 89-92. ACM, (2008)Interaction design & children toolkit., , , , and . IDC (Extended Abstracts), page 256-259. ACM, (2020)Parenting in a Pandemic: Juggling Multiple Roles and Managing Technology Use in Family Life During COVID-19 in the United States., , , , , , and . Proc. ACM Hum. Comput. Interact., 5 (CSCW2): 402:1-402:39 (2021)The Pandemic as a Catalyst for Reimagining the Foundations of Location-Based Games., , , , , , and . Proc. ACM Hum. Comput. Interact., 5 (CHI PLAY): 280:1-280:25 (2021)Codesign and the Art of Creating a Global Research-Practice Network Built for Impact., , , , , , and . Interactions, 30 (2): 6-9 (March 2023)A framework for self-experimentation in personalized health., , , , , , and . J. Am. Medical Informatics Assoc., 23 (3): 440-448 (2016)The use of model constructs to design collaborative health information technologies: A case study to support child development., , , and . J. Biomed. Informatics, (2018)Lessons from Practice: Designing Tools to Facilitate Individualized Support for Quitting Smoking., , , and . CHI, page 3057-3070. ACM, (2017)Maximizing children's opportunities with inclusive play: considerations for interactive technology design., , and . IDC, page 39-48. ACM, (2015)Translational IDC: Bridging the IDC Research-Practice Gap., , , , , , , and . IDC, page 670-674. ACM, (2021)