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FoodGenie: play with your food edible interface for communication and entertainment., , , , , , , , and . SIGGRAPH Asia Emerging Technologies, page 23:1. ACM, (2011)A Study on User Experience Evaluation of Glasses-type Wearable Device with Built-in Bone Conduction Speaker: Focus on the Zungle Panther., and . TVX, page 203-208. ACM, (2018)Sound Perfume: Augmenting user's identity using sound and fragrance stimulation., , , , and . ISMAR-AMH, page 99-100. IEEE, (2011)Food Media: exploring interactive entertainment over telepresent dinner., , , , , , , , and . Advances in Computer Entertainment Technology, page 26. ACM, (2011)BlogWall: Social and Cultural Interaction for Children., , , , , , , , and . Adv. Human-Computer Interaction, (2008)Smiley: Designing Smile Recognition Smart Mirror for Premenstrual Syndrome., and . Int. J. Hum. Comput. Interact., 39 (12): 2401-2419 (July 2023)A Study on the Expression of Emotions using Lights in Apparel Types., , , , and . ISUVR, volume 260 of CEUR Workshop Proceedings, CEUR-WS.org, (2007)Huggy pajama: a parent and child hugging communication system., , , , , and . IDC, page 290-291. ACM, (2009)Sound perfume: designing a wearable sound and fragrance media for face-to-face interpersonal interaction., , , , , and . Advances in Computer Entertainment Technology, page 4. ACM, (2011)Electronic wearable using personalizable sound and fragrance for personal branding.. Advances in Computer Entertainment, page 51:1-51:4. ACM, (2015)