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A visual analytic framework for exploring relationships in textual contents of digital forensics evidence.

, , , , , and . VizSEC, page 39-44. IEEE Computer Society, (2009)

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Objective Measures for the Effectiveness of Augmented Reality., , , and . VR, page 287-288. IEEE Computer Society, (2005)Depth judgment tasks and environments in near-field augmented reality., , , and . VR, page 241-242. IEEE Computer Society, (2011)Peripheral visual information and its effect on the perception of egocentric depth in virtual and augmented environments., , , and . VR, page 215-216. IEEE Computer Society, (2011)More than meets the eye: An engineering study to empirically examine the blending of real and virtual color spaces., , , and . VR, page 79-86. IEEE Computer Society, (2010)VR 2012 tutorial: Quantitative and qualitative methods for human-subject experiments in Virtual and Augmented Reality., , and . VR, page 1. IEEE Computer Society, (2012)A Cost-Effective Usability Evaluation Progression for Novel Interactive Systems., , , , , , , and . HICSS, IEEE Computer Society, (2004)Depth judgment measures and occluding surfaces in near-field augmented reality., , , and . APGV, page 149-156. ACM, (2010)Continuous automatic calibration for optical see-through displays., , and . VR, page 241-242. IEEE Computer Society, (2015)Usability Engineering for Augmented Reality: Employing User-Based Studies to Inform Design., and . IEEE Trans. Vis. Comput. Graph., 14 (3): 513-525 (2008)A Survey of Calibration Methods for Optical See-Through Head-Mounted Displays., , , and . CoRR, (2017)