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The future of computing - The implications for society of technology forecasting and the Kurzweil singularity.

, and . ISTAS, page 1-6. IEEE, (2015)

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Research and Development in Digital Media. Springer Briefs in Computer Science Springer, (2018)The future of computing - The implications for society of technology forecasting and the Kurzweil singularity., and . ISTAS, page 1-6. IEEE, (2015)Examples of the Impact of Collaboration in Creative and Technological Practices., , , , and . Int. J. Art Cult. Des. Technol., 6 (2): 55-79 (2017)From E-Learning to M-Learning - the use of Mixed Reality Games as a new Educational Paradigm., , , , and . Int. J. Interact. Mob. Technol., 5 (2): 17-25 (2011)A new renaissance for creativity in technology and the arts in the context of virtual worlds.. Vis. Comput., 37 (12): 2921-2929 (2021)The Challenges of Digital Media: Research Issues and Future Directions.. Computer Graphics International, page 195-200. IEEE Computer Society, (2000)Digital Convergence : Libraries of the Future, and . (2007)Virtual worlds on the internet., and . IEEE, (1998)Research issues in the foundations of visualization., , , , , and . IEEE Computer Graphics and Applications, 14 (2): 73-76 (1994)Creating Broadcast Interactive Drama in an NVE., , , , and . IEEE Computer Graphics and Applications, 21 (1): 56-60 (2001)