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Grasping VR: Presence of Pseudo-Haptic Interface Based Portable Hand Grip System in Immersive Virtual Reality., , , and . Int. J. Hum. Comput. Interaction, 36 (7): 685-698 (2020)A Study on Interaction of Gaze Pointer-Based User Interface in Mobile Virtual Reality Environment., , , and . Symmetry, 9 (9): 189 (2017)Human-avatar interaction and recognition memory according to interaction types and methods., , and . VR, page 209-210. IEEE Computer Society, (2015)Can Human-Robot Interaction Promote the Same Depth of Social Information Processing as Human-Human Interaction?, , and . Int. J. Soc. Robotics, 10 (1): 33-42 (2018)Asymmetric Interface: User Interface of Asymmetric Virtual Reality for New Presence and Experience., , , , and . Symmetry, 12 (1): 53 (2020)A Study on Immersion and Presence of a Portable Hand Haptic System for Immersive Virtual Reality., , and . Sensors, 17 (5): 1141 (2017)A Study on Immersion and VR Sickness in Walking Interaction for Immersive Virtual Reality Applications., , and . Symmetry, 9 (5): 78 (2017)TPVR: User Interaction of Third Person Virtual Reality for New Presence and Experience., , , and . Symmetry, 10 (4): 109 (2018)Human field of regard, field of view, and attention bias., , , and . Comput. Methods Programs Biomed., (2016)Point Cloud Segmentation of Crane Parts Using Dynamic Graph CNN for Crane Collision Avoidance., , , , , and . J. Comput. Sci. Eng., 13 (3): 99-106 (2019)