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A new method for domain independent curriculum sequencing: a case study in a web engineering master program

, , , and . International Journal of Engineering Education, 25 (4): 632 (2009)

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An Experiment to Discover Usability Guidelines for Designing Mobile Tourist Apps., , , and . Wirel. Commun. Mob. Comput., (2021)Validation of navigation guidelines for improving usability in the mobile web., , , , and . Comput. Stand. Interfaces, (2017)Measuring the effects on learning performance and engagement with a gamified social platform in an MSc program., , , , and . Comput. Appl. Eng. Educ., 28 (1): 207-223 (2020)Adapting Learning Contents to Mobile Devices and Context to Improve Students' Learning Performance: A Case Study., , , and . J. Univers. Comput. Sci., 20 (15): 2032-2042 (2014)Gamifying learning experiences: Practical implications and outcomes., , , , , and . Comput. Educ., (2013)Social network analysis of a gamified e-learning course: Small-world phenomenon and network metrics as predictors of academic performance., , , , , , and . Comput. Hum. Behav., (2016)A mobile learning tool to deliver online questionnaires., , , , , , , , , and 2 other author(s). ITiCSE, page 319. ACM, (2010)Adaptation of educational contents to mobile devices., , , and . ITiCSE, page 359. ACM, (2011)Competency-Based Learning Object Sequencing Using Particle Swarms., , , and . ICTAI (2), page 111-116. IEEE Computer Society, (2007)0-7695-3015-X.Comparing the performance of evolutionary algorithms for permutation constraint satisfaction., , , , and . GECCO (Companion), page 57-58. ACM, (2011)