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Towards improving touchscreen input speed and accuracy on smartphones for tremor affected persons.

, , , , , and . UbiComp Adjunct, page 357-360. ACM, (2016)

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Towards improving touchscreen input speed and accuracy on smartphones for tremor affected persons., , , , , and . UbiComp Adjunct, page 357-360. ACM, (2016)To Be or Not to Be Stuck, or Is It a Continuum?: A Systematic Literature Review on the Concept of Being Stuck in Games., , , , , and . Proc. ACM Hum. Comput. Interact., 5 (CHI PLAY): 229:1-229:35 (2021)Towards Collaborative Learning in Virtual Reality: A Comparison of Co-Located Symmetric and Asymmetric Pair-Learning., , , , , , , , and . CHI, page 610:1-610:19. ACM, (2022)Questionnaires and Qualitative Feedback Methods to Measure User Experience in Mixed Reality., , and . CoRR, (2021)Investigating the Effects of Individual Spatial Abilities on Virtual Reality Object Manipulation., , , , , , , and . CHI, page 398:1-398:24. ACM, (2023)SpARklingPaper: Enhancing Common Pen- And Paper-Based Handwriting Training for Children by Digitally Augmenting Papers Using a Tablet Screen., , , , , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 6 (3): 113:1-113:29 (2022)Discussing the Risks of Adaptive Virtual Environments for User Autonomy., and . CoRR, (2021)Towards Progress Assessment for Adaptive Hints in Educational Virtual Reality Games., , , , and . CHI Extended Abstracts, page 1-9. ACM, (2020)Improving Input Accuracy on Smartphones for Persons who are Affected by Tremor using Motion Sensors., , , , , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 1 (4): 156:1-156:30 (2017)VRSketchIn: Exploring the Design Space of Pen and Tablet Interaction for 3D Sketching in Virtual Reality., , , , and . CHI, page 1-14. ACM, (2020)