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Mockup Builder: 3D modeling on and above the surface., , , and . Comput. Graph., 37 (3): 165-178 (2013)Making Tangible the Intangible: Hybridization of the Real and the Virtual to Enhance Learning of Abstract Phenomena., and . Frontiers ICT, (2016)Inclusive Adaptation of Existing Board Games for Gamers with and without Visual Impairments using a Spatial Augmented Reality Framework for Touch Detection and Audio Feedback., , , , , and . Proc. ACM Hum. Comput. Interact., 5 (ISS): 505:1-505:33 (2021)Handling Non-Visible Referents in Situated Visualizations., , , and . IEEE Trans. Vis. Comput. Graph., 30 (1): 1336-1346 (January 2024)Understanding Users' Capability to Transfer Information between Mixed and Virtual Reality: Position Estimation across Modalities and Perspectives., , , and . CHI, page 363. ACM, (2018)Towards a hybrid space combining Spatial Augmented Reality and virtual reality., and . 3DUI, page 195-198. IEEE Computer Society, (2017)A study of street-level navigation techniques in 3D digital cities on mobile touch devices., , and . 3DUI, page 35-38. IEEE Computer Society, (2014)Beyond the mouse: Understanding user gestures for manipulating 3D objects from touchscreen inputs., and . Comput. Graph., 36 (8): 1119-1131 (2012)A Survey of Interaction Techniques for Interactive 3D Environments., and . Eurographics (State of the Art Reports), page 65-93. Eurographics Association, (2013)Guest Editor's Introduction: Special Section on the ACM Symposium on Virtual Reality Software and Technology., and . IEEE Trans. Vis. Comput. Graph., 16 (1): 2-3 (2010)