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Ensemble Determinization in Monte Carlo Tree Search for the Imperfect Information Card Game Magic: The Gathering.

, , and . IEEE Trans. Comput. Intellig. and AI in Games, 4 (4): 241-257 (2012)

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Metrics for Computing Trust in a Multi-Agent Environment, , , and . CoRR, (2013)A Hyperheuristic Approach to Scheduling a Sales Summit., , and . PATAT, volume 2079 of Lecture Notes in Computer Science, page 176-190. Springer, (2000)The Trade Off Between Diversity and Quality for Multi-objective Workforce Scheduling., , , and . EvoCOP, volume 3906 of Lecture Notes in Computer Science, page 13-24. Springer, (2006)Dynamic Period Routing for a Complex Real-World System: A Case Study in Storm Drain Maintenance., , and . EvoCOP, volume 8600 of Lecture Notes in Computer Science, page 109-120. Springer, (2014)Inter-agent cooperation and communication for agent-based robust dynamic scheduling in steel production., , , and . Adv. Eng. Informatics, 18 (3): 161-172 (2004)Can opponent models aid poker player evolution?, , , and . CIG, page 23-30. IEEE, (2008)Tutorials., , , , and . CIG, IEEE, (2012)Board Evaluation For The Virus Game.. CIG, IEEE, (2005)Using a Large Set of Low Level Heuristics in a Hyperheuristic Approach to Personnel Scheduling., and . Evolutionary Scheduling, volume 49 of Studies in Computational Intelligence, Springer, (2007)Mining the data from a hyperheuristic approach using associative classification., and . Expert Syst. Appl., 34 (2): 1093-1101 (2008)