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Transparency in persuasive technology, immersive technology, and online marketing: Facilitating users' informed decision making and practical implications., , , , , , , and . Comput. Hum. Behav., (2023)Teaching psychological principles to cybersecurity students., , , , , , and . EDUCON, page 1782-1789. IEEE, (2017)Design of a Videogame to Explore Morality., , , and . BCS HCI, BCS, (2016)Towards Ethical Requirements for Addictive Technology: The Case of Online Gambling., , , , , and . REthics@RE, page 1-10. IEEE, (2020)Design and Development of a Mobile Application to Combat Digital Addiction and Dissociative States During Phone Usage., , , , and . ICEBE, page 204-209. IEEE, (2022)Explainable persuasion for interactive design: The case of online gambling., , , and . J. Syst. Softw., (2023)Designing Meta-choices in a Purpose Made Game to Explore Anti-social Choices., , and . BESC, page 1-5. IEEE, (2020)Me Versus Them: Exploring the Perception of Susceptibility to Persuasion in Oneself and Others in Online Gambling., , , , and . PERSUASIVE, volume 13832 of Lecture Notes in Computer Science, page 369-388. Springer, (2023)Data assimilation constrains new connections and components in a complex, eukaryotic circadian clock model, , , , , , , and . Molecular Systems Biology, (Sep 21, 2010)