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Inclusive game design: audio interface in a graphical adventure game.

, , , , and . Audio Mostly Conference, page 29:1-29:8. ACM, (2014)

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Inclusive Game Design: Audio Interface in a Graphical Adventure Game, , , , and . Proceedings of the 9th Audio Mostly: A Conference on Interaction With Sound, page 29:1--29:8. New York, NY, USA, ACM, (2014)Method Chunks for Interoperability., , , and . ER, volume 4215 of Lecture Notes in Computer Science, page 339-353. Springer, (2006)What Empirically Based Research Tells Us About Game Development., , , and . The Computer Games Journal, 8 (3-4): 179-198 (2019)The Fish Tank Model for Mobile Game Publishing Business Performance Evaluation., , , and . ISD, ISEN Yncréa Méditerranée / Association for Information Systems, (2019)Comparing Expert and Novice Driving Behavior in a Driving Simulator., , , , , and . IxD&A, (2013)Everyone Is not a Gamer! Developing Cultural Heritage Experiences for Diverse Audiences., and . Visual Computing for Cultural Heritage, Springer, (2020)Assessing Performance Competence in Training Games., , , , and . ACII (2), volume 6975 of Lecture Notes in Computer Science, page 518-527. Springer, (2011)Fidelity in Simulation-Based Serious Games., , , and . IEEE Trans. Learn. Technol., 13 (2): 340-353 (2020)Game-Calibrated and User-Tailored Remote Detection of Stress and Boredom in Games., , and . Sensors, 19 (13): 2877 (2019)Ontology Driven Business Processes Integration - a Position Paper., , , , , and . CAiSE Workshops (3), page 280-283. Faculty of Computer Science and Information Technology, Riga Technical University, Riga, Latvia, (2004)