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Encouraging serendipity in research: Designing technologies to support connection-making.

, and . Int. J. Hum. Comput. Stud., (2016)

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Retroflection: Self-Reflection for Knowledge and Culture Sustainability., , , and . MobileHCI Adjunct, page 1046-1049. ACM, (2015)Creativity Greenhouse: At-a-distance collaboration and competition over research funding., , , , , , and . Int. J. Hum. Comput. Stud., (2016)Designing Airport Interiors with 3D Visualizations., , , and . CHI Extended Abstracts, ACM, (2019)The Fast and the Not-So-Frugal: Human Heuristics for Optimization Problem Solving., and . CogSci, cognitivesciencesociety.org, (2014)Creativity Bento Box: A Physical Resource Pack to Support Interaction in Virtual Space., , , , and . Int. J. Hum. Comput. Interaction, 31 (11): 790-804 (2015)A cross-sector analysis of human and organisational factors in the deployment of data-driven predictive maintenance., , and . Inf. Syst. E Bus. Manag., 16 (3): 627-648 (2018)Identifying rail asset maintenance processes: a human-centric and sensemaking approach., , and . Cogn. Technol. Work., 20 (1): 73-92 (2018)Regret from Cognition to Code., and . SEFM Workshops, volume 13230 of Lecture Notes in Computer Science, page 15-36. Springer, (2021)Can you Hear the Colour? Designing Virtual Worlds for Synaesthetic and Multimodal Experiences., and . Interact. Comput., 33 (4): 458-479 (2021)Encouraging serendipity in research: Designing technologies to support connection-making., and . Int. J. Hum. Comput. Stud., (2016)