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A Taxonomy of Spatial Interaction Patterns and Techniques.. IEEE Computer Graphics and Applications, 38 (1): 11-19 (2018)Scene Instability During Head Turns, and . Proceedings of IEEE VR Workshop on Perceptual Illusions in Virtual Environments (PIVE), page 4--6. (2009)Does Adding Physical Realism to Virtual Reality Training Reduce Time Compression?, , , and . VRW, page 61-66. IEEE, (2023)iMedic: immersive medical environment for distributed interactive consultation., and . SIGGRAPH Computer Animation Festival, page 99. ACM, (2011)A Customized Input Device for Simulating the Detection of Hazardous Materials., , , , , , , , and . VR Workshops, page 7-12. IEEE, (2020)Human-Centered VR Design: Five Essentials Every Engineer Needs to Know.. IEEE Computer Graphics and Applications, 38 (2): 15-21 (2018)Comparison of a two-handed interface to a wand interface and a mouse interface for fundamental 3D tasks., , , , and . 3DUI, page 117-124. IEEE Computer Society, (2012)Exploring VR Training for First Responders., , , , , , , , and . VR Workshops, page 57-62. IEEE, (2020)Human-centered design for immersive interactions.. VR, page 431-432. IEEE Computer Society, (2017)Developing virtual reality applications with Unity., , , , , and . VR, page 1-3. IEEE Computer Society, (2014)