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Reinforcing Math Knowledge by Immersing Students in a Simulated Learning-By-Teaching Experience., and . Int. J. Artif. Intell. Educ., 24 (3): 216-250 (2014)BiLAT: A Game-Based Environment for Practicing Negotiation in a Cultural Context., , , , , , , , and . Int. J. Artif. Intell. Educ., 19 (3): 289-308 (2009)International workshop on Authoring Simulation and Game-Based Intelligent Tutoring.. AIED, volume 6738 of Lecture Notes in Computer Science, page 634. Springer, (2011)Open Social Student Modeling for Personalized Learning., , , , , and . IEEE Trans. Emerg. Top. Comput., 4 (3): 450-461 (2016)Fundamentals, Flavors, and Foibles of Adaptive Instructional Systems.. HCI (32), volume 11597 of Lecture Notes in Computer Science, page 76-95. Springer, (2019)Effect of Variations in Sensory Feedback on Performance in a Virtual Reaching Task., , and . Presence Teleoperators Virtual Environ., 14 (4): 450-462 (2005)A Testbed for Exploring Human-Robot Interaction with Unmanned Aerial and Ground Vehicles., , and . HCI (21), volume 6781 of Lecture Notes in Computer Science, page 514-521. Springer, (2011)Data Privacy and Security Considerations for Personal Assistants for Learning (PAL)., , , , , , , and . IUI Companion, page 69-72. ACM, (2015)The effects of static and adaptive performance feedback in game-based training., , , and . Comput. Hum. Behav., 29 (3): 1150-1158 (2013)Change Blindness and Its Implications for Complex Monitoring and Control Systems Design and Operator Training.. Human-Computer Interaction, 19 (4): 423-451 (2004)