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Flexible State Update Mechanism for Large-Scale Distributed Wargame Simulations.

, , , , and . Simulation, 83 (10): 707-719 (2007)

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Greedy Algorithms for Client Assignment in Large-Scale Distributed Virtual Environments., , and . Simulation, 84 (10-11): 521-533 (2008)Achieving critical consistency through progressive slowdown in highly interactive Multi-Player Online Games., and . CSCWD, page 332-337. IEEE, (2013)The Optimization of Kernel CMAC Based on BYY Learning., , and . ICONIP (1), volume 5863 of Lecture Notes in Computer Science, page 357-364. Springer, (2009)An Architecture for Rapidly Reconfigurable MOUT Simulations., and . Annual Simulation Symposium, page 144-154. IEEE Computer Society, (2007)Algorithms for Balanced Graph Bi-partitioning., , , and . HPCC/CSS/ICESS, page 185-188. IEEE, (2014)An efficient locomotion strategy for six-strut tensegrity robots., , , and . ICCA, page 413-418. IEEE, (2017)A Meter Band Rate Mechanism to Improve the Native QoS Capability of OpenFlow and OpenDaylight., , and . CommNet, page 1-6. IEEE, (2019)Client assignment algorithms for enhancing interactivity in distributed virtual environments., and . RIVF, page 199-205. IEEE, (2006)A virtualization-based approach for zone migration in distributed virtual environments., , , , , , and . SimuTools, page 249-256. ICST/ACM, (2011)Modeling Gap Seeking Behaviors for Agent-based Crowd Simulation., , , and . CASA, page 37-43. ACM, (2016)