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A New Framework for Entertainment Computing: From Passive to Active Experience.

, , and . ICEC, volume 3711 of Lecture Notes in Computer Science, page 1-12. Springer, (2005)

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Multimodal Human Emotion/Expression Recognition., , , and . FG, page 366-371. IEEE Computer Society, (1998)Projection Mapping Celebrating RIMPA 400th Anniversary., , , and . Culture Computing, page 18-24. IEEE Computer Society, (2015)Inter communication theater-towards the realization of interactive movies., and . MMSP, page 519-524. IEEE, (1997)Concept and construction of an interactive folktale system., , and . DIMEA, volume 274 of ACM International Conference Proceeding Series, page 79-83. ACM, (2007)Concept and architecture of a centaur robot., , and . DIMEA, volume 274 of ACM International Conference Proceeding Series, page 165-168. ACM, (2007)Kansei games: entertaining your emotions., and . DIMEA, volume 274 of ACM International Conference Proceeding Series, page 5. ACM, (2007)Logos, Pathos, and Entertainment.. Culture and Computing, volume 6259 of Lecture Notes in Computer Science, page 137-146. Springer, (2010)Concept and Construction of an Interactive Folktale System., , , and . ICEC, volume 4740 of Lecture Notes in Computer Science, page 162-170. Springer, (2007)Realization of Tai-Chi Motion Using a Humanoid Robot., , , and . ICEC, volume 3166 of Lecture Notes in Computer Science, page 14-19. Springer, (2004)Achievement of Carrying Objects by Small-Sized Humanoid Robot., and . ICEC, volume 5309 of Lecture Notes in Computer Science, page 106-115. Springer, (2008)