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Acceptance and Effectiveness of a Virtual Reality Public Speaking Training., , , and . ISMAR, page 363-371. IEEE, (2019)THe Innovative Reminder in Senior-Focused Technology (THIRST) - Evaluation of Serious Games and Gadgets for Alzheimer Patients., , , , , , , , , and . HCI (28), volume 11593 of Lecture Notes in Computer Science, page 135-154. Springer, (2019)Cloud-based cross-platform collaborative augmented reality in flutter., , , , and . Frontiers Virtual Real., (2022)Work-In-Progress-Mathstation - A Grade School Math Supplement Serious Game., and . iLRN, page 1-3. IEEE, (2021)ARsinoë - Learning Egyptian Hieroglyphs with Augmented Reality and Machine Learning., , , and . ISMAR Adjunct, page 326-332. IEEE, (2020)Virtual Reality Public Speaking Training: Experimental Evaluation of Direct Feedback Technology Acceptance., , , , and . VR, page 463-472. IEEE, (2021)Cloud-Based Cross-Platform Collaborative AR in Flutter., , , and . VR Workshops, page 682-683. IEEE, (2022)Generating an Environment for Socializing Between Older Adults in a VR Supermarket., , , , , , and . GI-Jahrestagung, volume P-337 of LNI, page 325-337. Gesellschaft für Informatik, Bonn, (2023)TrackSugAR., , , and . HCI (18), volume 12198 of Lecture Notes in Computer Science, page 442-459. Springer, (2020)Combining Motivating Strategies with Design Concepts for Mobile Apps to Increase Usability for the Elderly and Alzheimer Patients., , , , , , , , , and . HCI (28), volume 12208 of Lecture Notes in Computer Science, page 47-66. Springer, (2020)