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Video game training to improve selective visual attention in older adults.

, , , , , , and . Comput. Hum. Behav., 29 (4): 1318-1324 (2013)

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Daddeln für den Geist, and . Gehirn und Geist, (9): 74-77 (2013)Prosodic and narrative processing in American Sign Language: An fMRI study., , , , and . NeuroImage, 52 (2): 669-676 (2010)Neural Correlates of Enhanced Visual Attentional Control in Action Video Game Players: An Event-Related Potential Study., , , , and . J. Cognitive Neuroscience, (2019)Memory abilities in action video game players., , and . Comput. Hum. Behav., (2014)A Dynamical Model of Priming and Repetition Blindness., and . NIPS, page 879-886. Morgan Kaufmann, (1992)Improved Probabilistic Inference as a General Learning Mechanism with Action Video Games, , and . Current Biology, (2010)Lazy Eye Shooter: Making a Game Therapy for Visual Recovery in Adult Amblyopia Usable., , , , and . HCI (10), volume 8013 of Lecture Notes in Computer Science, page 352-360. Springer, (2013)Enhancing the contrast sensitivity function through action video game training, , , and . Nature Neuroscience, 12 (5): 549-551 (2009)Video game training to improve selective visual attention in older adults., , , , , , and . Comput. Hum. Behav., 29 (4): 1318-1324 (2013)The effect of action video game experience on task-switching., , , , and . Comput. Hum. Behav., 28 (3): 984-994 (2012)